
"That's something that we've made the film-makers aware of. Abrams-directed Star Wars: Episode VII hitting theaters in 2015, it's only a matter a time and synergy before the series flares up in Infinity.) Vignocci acknowledged the danger of someone cracking on-disc files (as Bioware and Capcom will attest, it can happen), but maintained that it was a necessary risk: No information was offered on the locked-away goods, but from Pirates of the Caribbean to The Avengers to now even Star Wars, any secrets regarding the entertainment behemoth's future plans are a hacker's Holy Grail. "But given the current generation of consoles, the content needs to be on the disc."Īnd for Disney Interactive, sending out into the world content they plan to reveal later poses a largely unique threat: the exposure of highly classified secrets related Disney's upcoming films. "In the future, as we move on to new versions of consoles we're going to be able to digitally deliver that content, and the figurines themselves will simply be dongles that allow us to then instantiate a download of that content.

Disney aims to pursue a digital distribution model for Infinity in the future - specifically when it moves to next-generation platforms - but until then adhering to a yearly release schedule means cramming all the data onto one disc: The revelation came from Disney Infinity's executive producer, John Vignocci, who told Videogamer recently that the decision boils down to the physical-media constraints of the current generation. There's just one issue with Infinity #1: All 12 months of its content will ship on-disc, fully developed and ready to play, but certain parts will remain locked for purchase later in the year. Fully priced core installments will release every 12 months, and like most triple-A franchises they'll be interspersed with additional offerings of DLC.


Already branded as a "gaming platform," the publisher confirmed that it has established an annual release schedule for Disney Infinity. It's no surprise, then, that Disney is setting it up for the long haul. The publisher is convinced that the sprawling title is their "most ambitious gaming initiative ever," and Disney/Pixar Chief Creative Officer John Lasseter (director, among other films, of Toy Story and Cars) boldly called it “one of the most creative things in the interactive world that I’ve ever seen." Drawing inspiration from properties like Skylanders, LittleBigPlanet and Minecraft, Disney Interactive's toy-and-game world-building adventure Disney Infinity has all the potential of a prosperous franchise when it releases this June.
